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Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem

Riot Games

Los Angeles, Ca · on site · full time · Staff

$192,500 - $269,400

About the Role

The UnEco (Unreal Ecosystem) team impacts a wide array of topics, including audio, test automation, runtime performance, tooling, and CI/CD. As a Staff Software Engineer on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. You will also serve as a mentor for your fellow engineers, helping guide their performance and finding growth opportunities delivering compelling player experiences. As a specialist in Performance, you will leverage your deep experience and expertise in profiling, benchmarking, optimization, and performance analysis to help game teams solve complex challenges hands-on and deliver central solutions.

Responsibilities

  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Work with leadership on prioritization of work efforts and identifying opportunities for impact.
  • Partner with game teams to diagnose issues and improve player-facing performance.
  • Partner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, etc.
  • Improve and optimize the developer experience, including improving cook and build times, editor load times, and understanding and fixing developer pain points.
  • Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
  • Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
  • Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
  • Work with stakeholders across the organization to address their pain points and exceed their expectations for how optimization and performance improvements can be realized without sacrificing quality.
  • Be a standard-bearer and role model of Riot values for your team and others.
  • Be a force multiplier for your team and mentor senior engineers on your team to enable them to deliver complex projects.

Qualifications

Required

  • 5+ years of software engineering experience
  • Expertise with C++
  • Experience working with modern video game engines
  • Experience working with large game teams and large code bases
  • Experience debugging, profiling, and optimizing complex projects
  • Strong knowledge of common game and software design patterns
  • Experience collaborating with teammates across multiple disciplines
  • Experience shipping games across multiple platforms
  • Experience with profiling tools like Unreal Insights or Pix

Desired

  • Experience with Unreal Engine 5
  • Experience building online games
  • Experience with rendering in Unreal Engine titles

Benefits

Offers medical, dental, vision, and life insurance, short and long-term disability, parental leave, 401(k) with company match, open PTO, flexible work schedules, and equity.