Employer listing
Staff Software Engineer, Console - Unpublished R&D Product
Riot Games
Los Angeles, Ca · on site · full time · Staff
$192,500 - $269,400
About the Role
As a Staff Software Engineer, Console on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art, and design to ensure the game is meeting the team’s creative and quality marks on multiple platforms.
In this role, you will be hands-on in developing and debugging core features of the game, integrating console-specific systems, delivering the gamepad experience, and addressing certification requirements. You will report to the Senior Engineering Manager of the Tech Foundations team within an R&D game project.
Responsibilities
- Work closely with QA, engineers, designers, and artists to understand and address the technical, creative, and artistic requirements of the game on console.
- Investigate, understand, and solve complex technical problems specific to console.
- Profile and optimize performance and memory usage on console platforms.
- Integrate first-party features for each console platform into the game.
- Drive the implementation of technical certification requirements on each platform.
- Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown, and estimation.
- Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation.
- Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth.
Qualifications
Required
- 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
- 3+ years of experience working on console-specific game development.
- Experience shipping one or more console platform titles.
- Experience in performance profiling and optimization on console.
- Experience implementing TCRs/TRCs for one or more console platforms.
- Proven ability to navigate ambiguity and solve complex problems with minimal support.
- Experience collaborating with teammates across multiple disciplines.
- Strong communication skills across technical and non-technical audiences.
- B.S. in Computer Science or equivalent experience.
Desired
- Experience building multiplayer games.
- Experience implementing or porting UI on console platforms.
- Experience implementing the gamepad experience for one or more console games.
- Experience with input handling (Common UI, Enhanced Input).
- Experience in graphics/rendering.
Benefits
Open PTO, flexible work schedules, 401(k) with company match, medical, dental, vision, life insurance, short and long-term disability, and parental leave.